Make believe describes a loosely structured form of
role-playing. Make believe generally has no rules except to stay in character,
and requires no specific props. It is normally restricted to young,
pre-pubescent children, and aside from its straightforward purpose of fun can
sometimes also serve the purpose of allowing children to explore adult roles
and relationships. Make believe play can reveal a great deal about a child's
psychological state, perception of gender roles, home life and interpretation
of the world that is around them.
Participants in games of make believe may draw upon many
sources for inspiration.
Children engage in make believe for a number of reasons.
Play allows children to "deal with fears in a safe setting." It also
allows them to "indulge their secret fantasies."
When I was growing up, just like everyone else, I played
cowboys and Indians and cops and robbers, emulating what I had been watching on
television. There were space adventures played on jungle bars and army invasions
in cardboard boxes. Sticks became rifles or horses or spears. Then toys started
to look like real weapons and the merchandising industry grew.
As we grew up, we left the fantasy of Peter Pan and Nancy
Drew behind, and accepted the responsibility of raising children, paying
mortgages, and automobile repairs. It was a rite of passage to be grown up.
Yet as the baseball pitcher becomes an accountant and the
cheerleader becomes a housewife and the clarinet player in the marching band
becomes a drug addict and the home coming queen gets married three times then
dies of heart disease, there is a group who don’t stop make believe playing.
Some will say these are the “creative” types who see the
world differently than everyone else. Some will say they never grew up and are
lost in their childhood fantasies. Some say they see futuristic wonders whose
ideas are far beyond what the common person can perceive.
Don’t look around because everyone is picking up their
smart phones and starting their pads and logging onto electronic games or
streaming explosion movies. Why? They are falling back into make believe.
There is fantasy football or Harry Potter or even theme
parks to take you away from the diapers and mortgage bills.
We have games to “release stress” or be a powerful figure
or just taking it out against the boss without getting fired. We can drive fast
or blow up things without consequences. We can shoot the bad guys or get our
brains eaten by zombies. We can play alone or with worldwide friends. And this
“make believe” is available 24/7.
There are easier ways to “make believe”. We can dress-for-success,
purchase flashy cars; go in debt with expensive jewelry and houses trying to
give the impression of wealth and fame. Sometimes it even works.
Some may want to continue the dress up role playing and
become actors or historical recreational participants. Some become writers and
they create their dreams and fantasies for the readers to interpret. Some dance
or sing or paint their mystery worlds losing themselves into “make believe”.
We like to pretend. It is a good psychological relaxation
therapy if not overdone. Then again, maybe all this time of playing student or
parent or boss or any other title we assume is reality, it is all “make
believe”?
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