It all starts with the family. Parents present
us as ‘cute’ or ‘big’ or ‘funny’. Siblings are compared to one another as ‘he
is the smart one’ or ‘she is a pretty little princess’. These descriptions will
follow us throughout life.
In school, the ‘smart one’ better make good
grades or will become a failure in his parent’s eyes. Also for the first time,
there are other ‘smart ones’ who maybe even smarter.
The ‘pretty little princess’ may not be as
pretty as other ‘little princesses’. This maybe the first lost of self-esteem
with many more to follow.
The parents will continue to describe their
offspring with their accomplishments in sports and education.
Once out of school the cascade of descriptions
overwhelm who we are.
Our occupations become our personal
identifications. Parents can brag about ‘my son, after eight years of very
expensive places of higher learn is following the family in the medical
profession’ or ‘my daughter, the magna cum laude at the prestige’s university being
awarded the sigma pi delta, lawyer’.
While the parent’s pride is obvious, the professional titles will define our lives.
While the parent’s pride is obvious, the professional titles will define our lives.
Next comes family. As the siblings have
siblings, the parents who become grand have even more descriptions to apply to
us. Now as parents we can create new descriptions for our offspring.
‘He is the tall one’ or ‘she is the athletic one’ will be stated without consideration of the consequences.
‘He is the tall one’ or ‘she is the athletic one’ will be stated without consideration of the consequences.
Our descriptions grow with our house locations,
automobiles, organizations and religious affiliations. Spouses and their
descriptions add on to our own. Our friends will make up new descriptions like ‘he
is the goofy one’ or ‘she is the sassy one’.
Adjectives are what describe us. Who are you?
My brother is the ‘smart one’ but I’m the ‘good
looking one’.
Due to the design of the game, there is no strategy involved—players are never required to make choices, just follow directions. The winner is predetermined by the shuffle of the cards
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The game requires no
reading and minimal counting skills, making it suitable for young children. Due to the design of the game, there is no strategy involved—players are never required to make choices, just follow directions. The winner is predetermined by the shuffle of the cards
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